Pascal Cramer / Unreal Engine Developer & Trainer

Real-time 3D simulations you can step into.

Immersive 3D and XR simulations for training, education and awareness.

Viewport 1
ESA Zero Gravity Trainer inside the ISS Perspective  
Click & drag to rotate · Click an object for details

Featured Projects

Augmented Reality · Meta Quest 3

High-Voltage Substation AR

A proof-of-concept AR simulation running on the Meta Quest 3, allowing engineers to become familiar with the added value of Augmented Reality by letting them replace components in a high-voltage substation.

Training AR Engineering

Web 3D · Digital Heritage

Market Garden Experience

A 3D web-based experience unlocking personal diary entries written by residents of Nijmegen describing their experiences during the Market Garden siege.

Web History Educational

Astronaut Training · Multiplayer

ESA - Zero Gravity Trainer

ESA astronaut training and engineering simulation for working in Zero Gravity environments. Developed in collaboration with PaleBlue & ESA.

Training Engineering Cooperation

Teaching

Training Unreal Engine

Provided several training courses 'Getting Started with Unreal Engine' for Eduvision, helping new users learn the fundamentals of the engine.

Training Educational

Interactive Animation · Storytelling

Oranova

Interactive animation project developed for Studio Mooves, combining storytelling with immersive VR technology.

Entertainment VR

Web 3D · Optics

Laser Lab Online

A web-based 3D environment enabling students to perform assignments in two optical line-ups from their home. Created for Leiden University.

Web Educational 3D

Autism Awareness · Virtual Reality

Beleef(d) Autisme

Autism awareness experience for teachers to gain insights on how a classroom and its activity can impact a 7-year old. Created for Stichting Belevenderwijs.

Awareness VR Educational

Digital Heritage · Gamification

Dugout '44-'45

Interactive experience of an allied hide-out in Nijmegen during Market Garden. An immersive historical gamified simulation.

History Educational Gamified

Oculus Go · Physics Education

Newton's First VR

A simulation for the Oculus Go, letting the user experience the effect of Newton's first law of motion in 3 different scenarios. Created for Radboud University.

Educational Gamified VR

Optics · Virtual Reality

Virtual Laser Lab

Lets Physics students perform assignments with optics and lasers before they are allowed in the actual lab. Developed for Eindhoven University of Technology.

Educational Training VR

Multiplayer · Urban Planning

NYMA Planning Tool

Multiplayer visualisation of functions of a planned hotspot for the City of Nijmegen.

Visualisation Planning

Gamification · Visitor Experience · Virtual Reality

Windpark Nijmegen-Betuwe

A gamified wind turbine simulation which allowed visitors to go up in the turbine and repair while getting some insights on the inner workings.

Educational Gamified VR

Personal Project · Virtual Reality

Witchdoctor VR

Personal project to re-create the situation in De Staat's video clip in VR using the actual assets used for the making of the clip.

Entertainment VR

Virtual Reality · Festival Experience

OddWorld

An Unreal Engine recreation of an earlier web-based VR experience letting festival visitors have an interactive VR experience trying to escape a hectic environment and find tranquility.

Entertainment Gamified VR

Skills & Technologies

Unreal Engine

  • Blueprint
  • Plugins
  • Blutilities
  • Sequencer
{ }

Languages

  • C++
  • Python
  • JavaScript / Node.js
  • PHP
>_

Tools

  • Blender
  • Git
  • Rider / Visual Studio
  • Claude Code / Gemini
xyz

Other

  • Virtual Reality
  • Three.js
  • Android Studio
  • Windows / macOS / Linux

About

I create XR and 3D experiences using Unreal Engine and Three.js that combine cutting-edge technology with real-world impact.

From astronaut zero-gravity training and industrial simulations to educational labs and awareness experiences, each simulation is designed to engage users, make complex concepts tangible, and achieve clear goals.

FUnrealDeveloper.h
USTRUCT(BlueprintType)
struct FUnrealDeveloper
{
    GENERATED_BODY()

    FUnrealDeveloper(int32 ThisYear)
    {
        Name       = TEXT("Pascal Cramer");
        Skills     = { TEXT("Unreal Engine"), TEXT("C++"), TEXT("Three.js") };
        Passion    = TEXT("Keep on learning..");
        Experience = (ThisYear - 2015);
    }
};

History

  1. 2023–nowFreelance XR developer
  2. 2017–2023Cofounder and developer at VR Lab
  3. 2004–2017Freelance web developer
  4. 1997–2004Cofounder and developer at <GX> Software
  5. 1994–1997Consultancy work
  6. 1988–1994Studies in Computer Sciences at Radboud University Nijmegen

Languages

  • Dutchnative, spoken and written
  • Englishspoken and written
  • Germanspoken and written

Have a simulation in mind?

Training, education or awareness: let's talk about what it should achieve. Find me on LinkedIn.

linkedin.com/in/pascalcramer