I create XR and 3D experiences using Unreal Engine and Three.js that combine cutting-edge technology with real-world impact.
From astronaut zero-gravity training and industrial simulations to educational labs and awareness experiences,
each simulation is designed to engage users, make complex concepts tangible, and achieve clear goals.
USTRUCT(BlueprintType)
struct FUnrealDeveloper
{
GENERATED_BODY()
FUnrealDeveloper(int32 ThisYear)
{
Name = TEXT("Pascal Cramer");
Skills = { TEXT("Unreal Engine"), TEXT("C++"), TEXT("Three.js") };
Passion = TEXT("Keep on learning..");
Experience = (ThisYear - 2015);
}
};